Cyberchase: Beating Hacker At His Own Game
Math → Data → Probability
A disguised Hacker offers Jackie, Inez, and Matt an opportunity to play a game involving a hat containing the numbers 1 - 4. After picking two numbers from the hat, the player must multiply the two numbers, and if the product is an even number, the player loses. Matt runs in and plays the game but loses. Jackie and Inez assess the fairness of the game and find out the chances of winning are only 1 in 6. The girls develop a plan that helps them beat Hacker at his own game.