Riding the Gears
From Cyberchase
04:15 - 08:22
4m 7s

While attempting to fly into Tick-Tockia, the CyberSquad hits one of the gears off a giant cuckoo clock. They need to fix it in order to be able to enter Tick-Tockia. They learn how the gears work by observing smaller gears; they discover that the teeth mesh together to create movement. Using this knowledge, they fix the clock and make it to Tick-Tockia just in time.

Comments

Please sign in to write a comment.
Video Transcript

Related Clips

The CyberSquad needs to fix the train in order to get up the mountain. They manage to get it moving by putting in a missing gear; however, it travels too slowly. They note that gears of different sizes turn at different speeds and that a gear with a high number of teeth will make the train move fast when paired with a gear with few teeth. They swap out a couple of gears and get the train moving at a fast rate.
Bill Nye show us how a circuit works by comparing electrons to water.
Mr. Seaver begins teaching the class a lesson on gravity out of the textbook. He is especially confused by the book's claim that a coin and a feather will fall at exactly the same speed. After Luke challenges him to prove it, he tests the claim.
A series of simple machines help collect mushrooms and crush them to produce a drink for Dr. Robotnik.
The students and Ms. Frizzle travel to Mercury, the first planet in our solar system, and learn that they weigh less because there is less gravity on the planet. They enjoy bouncing around with less gravity, and a few students take part in a contest to see who can jump higher.