King Arthur's group remembers they have the Holy Hand Grenade available as a weapon. When they get the Grenade, they are confused on how to use it. They consult the Book of Armaments, which explains in unnecessarily verbose detail how to use the Grenade.
The CyberSquad knows the directions and distances they need to travel to reach the finish line. When they draw out the path, they find a shortcut. Using Creech's fishing line, which is marked up in cyber miles, they determine how far to travel and win the race against Hacker.
The group members realize they sometimes have difficulty communicating in an orderly manner when making decisions. They insist on implementing a democracy in which everything will be fair. Emotion will be suppressed and reason will prevail.