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• Cyberchase: Comparing Fractions with Different Denominators

The CyberSquad works together to find the power crystal with the most orange and therefore the most power. They use their math skills to compare the crystals in order to open the door.

• Cyberchase: Determining the Best Jumper

Using the success rates provided by Sheldon, Ashley, and Irv, the CyberSquad determines which one of the three is the best jumper. The group multiplies all of the fractions to have a common denominator, then they compare the jumpers by converting all of the fractions to percents. They find that Sheldon is the best jumper and rely on him to let everyone out of the trap.

• Cyberchase: Powering the Motor

The CyberSquad needs to power their ship's motor to stop Hacker. To get the motor started, they need to draw power from a crystal that has between 65% and 85% orange stripes; otherwise, the motor will not start or will burn out. They count the number of orange stripes on each crystal to determine the fraction of stripes that are orange. Then, they convert each fraction into a percent to determine which crystal they should use to power the motor.

• Maths Mansion: Fractions and Decimals

The kids need to compare the fractions to their decimal counterparts and match them.

• Maths Mansion: Fractions and Decimals in a Pound

The Bad Man asks the kids to compare the fractions to its amount in British pounds.