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  • Maths Mansion: Rotation in Practice

    Bad man tests the children on their rotation skills to gain a card to escape the mansion.

  • Maths Mansion: Finding Perpendicular Lines

    Sad Man introduces the concept of perpendicular lines and looks for examples of them in the real world. Bad Man tests two kids on their knowledge of math and asks them to create perpendicuar lines.

  • Maths Mansion: The Triangle's Reflection

    In an interactive game, Bad Man tests two kids on their ability to mark the vertices of a triangle after it has been reflected on one axis. After the kids complete the challenge, Bad Man puts four more kids to the test: he asks them to reflect a diamond shape over the Y axis.

  • Maths Mansion: Reading The Clock

    Sad Man sings a song in which he explains how to read the numbers on both a 12-hour and a 24-hour clock.

  • Maths Mansion: Adding Decimals

    Bad Man challenges Sarah and Nico to add numbers with decimals up to the hundredths place. They walk through their process in a manner that is easy to follow and eventually calculate the correct answer. Before they start solving the problem, Bad Man reminds them to estimate so that they can quickly determine if they've gone astray.