Gleamer Bug Power Output
From Cyberchase
00:00 - 01:53
1m 53s

The CyberSquad wonders whether or not five cyber-fireflies, or gleamers, will be enough to power the Mini-Wreaker. By using the variable, B, to refer to a gleamer, they discover that a single gleamer provides six glows of power. Afterwards, they determine that, if they fill all five power slots with gleamers, they will have an output of 30 glows of power, which should be enough for the Mini-Wreaker.

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After Digit brings back another gleamer bug to power the ship, the Cybersquad is surprised to learn that they have 30 gleamers of power, not 24. Jackie points out that the bug that Digit brought is actually two bugs stuck together. They use variable substitution to explain to Digit how they have 30 gleamers of power and to determine the number of additional gleamers they need to start the ship.
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